First Person Shooter Strategies
Making a Team
spacer.gif - 67 Bytes
Home FPSS
FPS Games
Game Evaluation
Weapon Selection
Hunting and Tracking
Sniping
Counter Sniping
Map Reading
Mission Planning
Movement and Camouflage
Teamwork
Communication
Improvised Teamwork
Joining a Team
Making a Team
Training Drills
Game Types
Military Examples
Attitude
PSYOPS
Computer Hardware
Internet Connection
Forums
Screen Shots

test photo.jpg - 701514 Bytes

Before you can make a team, you need to be on a team. Find a team that has a similiar style to what you like, and has a solid core of people. When you learn how a team operates first hand, you can start a more solid team of your own.

It's a sad fact that most new teams are a breakaway component of an older team. If a team is solid, it won't break up when a person leaves to start their own team. If a team is crumbling, a new team will attract a solid core of members from the old team.

Starting a team takes a commitment of time and energy, to develop players, build a website, form rules and guidelines, practice strategies and make a cohesive gaming unit. DO NOT let it get to your head that you are a team leader. Many teams have been destroyed when a leader thinks that because they are in charge of a good team, that they are superior. Ego will ruin a solid team quicker than anything. As a team leader, you must remember 2 important things. You are there as team leader to support your people, they are not there to be your support crew. The team is always "our" team, not "MY" team. If you form a team, and people see that they are part of a team, and not an asterik to your gaming, they will stay around. The other important thing is to have a viable chain-of-command, with a balance of power, and a backup plan if the team leader is not able to be around for an extended time. "As team leader, I will be out on a vacation for the next 3 weeks, so this guy is in charge while I am gone." If you have a solid team, they will be around when you get back, whether it is 3 weeks or 3 months. the team might not function as smoothly, and there might be some issues to resolve, but the team will still be intact.

Start a solid team, and build a good foundation for the team, and it will be around for years. A personal story: I joined a team, and then me and another player quit to form our own team. He was in charge, I was #2. After a year or so, he left to play different types of games, and I became the team leader. The team has now been around since March of 2001, 5 years and counting. The average lifespan of a team in a FPS game is around 3 months.

Creating a team is a time consuming effort. Make sure you are ready to put fourth the effort needed to create and run a team before you start.

Making a Team Home

Making a Team 1
Chain of Command

Making a Team 2
Balance of Power

Making a Team 3
Recruiting

Making a Team 4
Team Tactics

Making a Team 5
Practices

Making a Team 6
Matches

Making a Team 7
Websites and Forums

Making a Team 8
Team Server

Making a Team 9
Rules and Etiquette

Let us know if these tips helped you, and what other topics will help you more.
Contact us for FPS games and info, First Person Shooter Strategies.

Creating better gamers is our mission.