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First Person Shooter Strategies
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I like to call these short morph maps.

If you can edit a map then you can really increase the action.

The idea is to set the morphs at the shortest possible distances from each other, and still be able to morph under cover. If you are playing a game of TDM, then you use one spawn in the regular spots, and set the other spawn points as close as possible. It prepares the team for two possible scenarios, being pinned in the spawn, or pinning the opponents in a spawn. For an A/D game, you set the short morphs just outside the base. You can put a few campers inside the base, and bombard them with a relentless attack. What might take 2-3 hours of playing on a regular map, you can get all of that action in 30 minutes on a short morph map.

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